A downloadable game for Windows and Linux

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OutFly is an atmospheric, open world, realistic 3D space game that throws you into the Rings of Jupiter with a self-sufficient sportswear space suit that will take you anywhere.

Imagine a blend of Fallout and Outer Wilds, where you are free to explore the breathtaking expanse of the Jupiter system and discover what life could be like after hundreds of years of space colonization.

Features

  • A beautiful, serene atmosphere with gorgeous views
  • Racing vehicles, unique NPCs, cozy places, deadly environment
  • Accurate, clickable star chart. Can you spot the constellations?
  • Cross platform, free & open source forever!
  • Status: It works and is enjoyable. Still much untapped potential though.

Tutorial

OutFly has typical game controls like mouse movement, A/W/S/D for horizontal movement, Ctrl/Shift for vertical movement. But in space, there is no friction to slow you down after the movement. You just keep on moving, until you hit something or accelerate in the opposite direction.

The SPACE key helps you move more intuitively by slowing you down. Hold it for a while to come to a halt. Combine it with movement keys for slower, more precise movement. You can also click to select another object and then hold the SPACE key to match your velocity to the target object. Essential for spaceflight!

When you're ready, take a look around, explore the starting area. There is a friendly person floating nearby in a winged space suit that would love to talk to you.

The game is dark. After all, space is dark. The planets and moons orbit in real time, the map changes depending on when you play, and if you're unlucky, you start in the shadow of Jupiter and everything's even darker! Try the flashlight (f key), turning off shadows in the menu, and make sure that Augmented Reality is on (TAB key) which gives you a little extra light amplification.

Press Esc for the menu to restart the game if you get lost, explore more key bindings, game features, and the achievements to get some guidance on what you can do in the game.

But in the end, OutFly is an open world game with no true goals other than the ones you set for yourself. Just lean back, get cozy, and drift towards whatever catches your eye :)

Controls

Press ESC to view these any time from the in-game menu.

  • Space: Slow down, match velocity
  • E: Interact
  • F: Flashlight
  • Q: Exit vehicle
  • M: Map
  • C: Camera
  • T: Cruise control
  • R: Rotate (hold + move mouse)
  • Y: Rotation stabilizer
  • `: Fast forward conversation
  • AWSD/Shift/Ctrl: Move
  • J/K/U/L/I/O: Rotate
  • F11: Fullscreen
  • Tab: Toggle Augmented Reality
  • Left click: Target objects (in AR only)
  • Right click: Zoom

Cheats:

  • G: Toggle cheats + invulnerability
  • V/B: Impossible acceleration
  • Shift+V/B: Extreme acceleration
  • X: Teleport to target
  • Z: Stop

More information here: https://codeberg.org/outfly/outfly

Updated 23 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authoryuni
GenreSimulation
Made withRust, Blender
Tags3D, Atmospheric, bevy, Cozy, Open Source, Open World, Sci-fi, Space, Space Sim
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

Download
outfly_v0.13.0_linux.zip 33 MB
Download
outfly_v0.13.0_windows.zip 32 MB

Install instructions

Windows: Unpack and double-click outfly.exe

Linux: Unpack and run "outfly", e.g. by typing "path/to/outfly" or "./outfly" in the command line. Some dependencies may be needed, which you can install e.g. on ArchLinux with:

pacman -S glibc libcap gcc-libs alsa-lib systemd-libs

If you run into troubles, check the Troubleshooting section of the README

Older versions on Codeberg.

Comments

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Pretty cool. A bit like Outer Wilds. Hard to tell when you've finished it, though.

(1 edit)

Hey, happy that you like it! Outer Wilds is definitely a huge inspiration, love that game.

You make a good point though. I will add some way to indicate unvisited points of interest, so you will know when you have seen everything. Still thinking about how to integrate this lore-wise though. Let me know if you have ideas :)

And be sure to check back later, I'm adding new features all the time.

P.S. there is now an achievement system that guides you through the existing content, as well as a map with points of interest :)